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Channel Reciprocity Regression Rate-Control Three-dimensional imaging HEVC Capteurs Emotion recognition Data Placement Conception centrée-utilisateur 3D User Interfaces 3DUI CSIT Arbres de décision Camera Relocalization Virtual reality Acceptabilité Awareness in Collaboration Systems 360 • 3D User Interaction Stress Broadband Gaze estimation Evaluation Synthetic data Adaptive Regression Forest HDR MIMO channel estimation Virtual Reality 3D User Interfaces Adaptive spatial resolution 3D morphable model Apprentissage machine Mixed Reality Ephemeral Resources Collaborative interaction Camera relocalization Coordination Adaptation and reconfiguration Video compression Awareness 3D eyeball Réalité virtuelle UHD Collaborative Virtual Environments Correct Execution Unused resources Holography Vidéo 3D Machine Learning Assisted annotation Channel estimation Augmented Reality SHVC Bit Allocation Machine learning Big data Affective-Motivational factors Automatic Recognition Deep unfolding MIMO Laser Arbitrary Sample Rate Conversion Channel hardening Plasticité multimodale Computer-Generated Hologram Conscience situationnelle Color holography Big Data Acceptance Cloud HD Eye tracking Co-manipulation Computer holography Cramér-Rao bound Broadcast Génération Numérique d'Hologrammes Random Forest Cooperation and Collaboration Champs aléatoires Channel mapping Classification Convolutional neural networks Autoencoders Deep forest regression Cognitive and Psychological Issues in Collaboration Computer Graphics Holographie Redistribution Deep Learning Design Physical model Signal processing Apache Spark Plasticity Comparison Before-After Use Collaboration Acceptability 4K Autoscaler Online learning